Opensourced!

Opensourced!

Been meaning to do this for a while and wish I had from the get go, but I've finally opensourced a bunch of code, including:

    MagicTile:  www.gravitation3d.com/magictile

    MagicCube5D:  www.gravitation3d.com/mc5d

    Magic120Cell:  www.gravitation3d.com/magic120cell

    Gravitation3D:  www.gravitation3d.com

It is all on GitHub here:  
https://github.com/roice3

I've included one image from each of the programs below.  I hope some folks might find the code useful, and maybe even adapt it for new creative things...








Comments

  1. Great idea, Roice Nelson !  Good things will come of this.

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  2. I've been thinking about writing something to explore hyperbolic polyforms. This might be useful.

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  3. Alexandre Muñiz, I hope you do, and that it is useful!  

    MagicTile has some decent classes for dealing with 2D hyperbolic geometry.  A good place to look first would be the Mobius.cs class, in particular the Isometry method in there.

    https://github.com/roice3/MagicTile/blob/master/R3/R3.Core/Math/Mobius.cs

    Good luck!

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  4. Roice Nelson are these in js or coffeescript... is there a link where i can click and play with it in the browser? Thanks. (sorry i didn't read the whole, only looked a bit but didn't find...) Am thinking others might be interested in this way.

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  5. Xah Lee, nope.  These programs are in C# and C++, and rely on Microsoft .NET libraries.  If you click on the links in the post, it will take you to pages where you can download and install the programs.  

    If you clone the repositories on GitHub, you'll need to build yourself using Microsoft Visual Studio.

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  6. Very cool - I really like the images - I'll have to have a look at the source sometime soon.

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